The 9/6 Paytable (per coin, 5 coins played)

Royal Flush800
Straight Flush50
Four of a Kind25
Full House9
Flush6
Straight4
Three of a Kind3
Two Pair2
Jacks or Better1
All Other0

Named "9/6" for the Full House (9) and Flush (6) payouts. The "8/5" version pays 8 and 5 respectively, dropping the RTP to 97.29%. Always verify the paytable before playing.

Legend: Made hand / strong hold High-value draw Medium draw Long draw / low-EV hold
Rank Hold This Hand Approx. EV Notes & Multi-Hand Considerations
1 Royal Flush (pat) 800.00 Hold all 5. Maximum payout. 50–100H: Hits several times per session
2 Straight Flush (pat) 50.00 Hold all 5. Do not break for royal draw unless 4 to a royal.
3 Four of a Kind 25.00 Hold all 4. Discard the 5th (kicker). Multi-H: Highly frequent — expect quads every session at 50+ hands
4 4 to a Royal Flush 18.66 Hold the 4 royal cards. Break a straight, flush, or full house for this. Do NOT break a pat straight flush.
5 Full House (pat) 9.00 Hold all 5. Never break a full house.
6 Flush (pat) 6.00 Hold all 5 — unless 4 to a royal flush is present (rank #4 beats this).
7 Three of a Kind 4.30 Hold the three matching cards only. Draw 2. Never hold kickers.
8 Straight (pat) 4.00 Hold all 5 — unless 4 to a royal flush is present.
9 Two Pair 2.60 Hold both pairs. Draw 1 card hoping for full house.
10 High Pair (Jacks–Aces) 1.54 Hold the pair only. Draw 3. Never hold kickers with a pair.
11 4 to a Straight Flush 2.18–3.40 Hold the 4 suited connectors. Break a low pair for an open-ended straight flush draw. Value varies by number of gaps.
12 Low Pair (2s–10s) 0.82 Hold the pair. Draw 3. Beats most drawing hands. Multi-H: Consistent — produces trips/full house/quads frequently at 50+ hands
13 4 to a Flush 1.22 Hold 4 suited cards. Draw 1. Beats a low pair only if one of the 4 is a high card (J, Q, K, A). Otherwise hold the low pair.
14 Open-Ended Straight Draw (OESD) 0.87 4 consecutive cards with 2 ways to complete. Hold 4, draw 1. Two high cards in draw = bonus outs.
15 2 High Cards (different suits) 0.49 Hold 2 high cards (J, Q, K, A — no flush potential). If 3 high cards, hold best 2 non-suited or the suited pair.
16 3 to a Royal Flush 0.54–1.41 Beats 2 high cards when the 3 include strong high card coverage. Especially strong with A-K or A-Q of same suit.
17 4 to an Inside Straight (3+ high cards) 0.74 Inside straight (gutshot) with 3 or more high cards. Only draw to gutshots when high card count justifies it.
18 1 High Card (J, Q, K, or A) 0.47 Hold a single J, Q, K, or A when nothing better is present. Draw 4 cards.
19 3 to a Straight Flush (open-ended) 0.63 3 suited consecutive cards. Beats a single high card but not two high cards.
20 3 to a Flush (with 2+ high cards) 0.50 Hold if the 3 suited cards include J+Q, J+K, Q+K, or A+any high. Otherwise discard all.
21 Suited J-Q, J-K, Q-K, or J-A, Q-A, K-A 0.49–0.52 Two suited high cards. Combines flush draw and pair potential. Ranked above unsuited pairs of high cards.
22 Suited 10-J (no high cards elsewhere) 0.50 Keep if no better draw exists. Opens royal, straight flush, and OESD possibilities.
23 3 to a Straight Flush (1 gap, 2 high cards) 0.54 Inside SF draw with 2 high cards. Good coverage of non-SF outcomes.
Discard All 5 0.36 When no hand ranks above this, draw 5 new cards. More common than new players expect. Multi-H: Discard all on one hand often means strong draws on others

⚡ Multi-Hand Specific Notes

The hold strategy above is optimal for any hand count. But multi-hand play creates important bankroll and experience differences worth knowing.

Royal Flush Frequency

A single-hand player hits a royal once every ~40,000 hands (~67 hours of play). A 100-hand player hits at least one royal in a deal once every ~400 deals — roughly every 30–40 minutes. The royal jackpot is a regular event in 100-hand play, which dramatically changes the session experience.

Quads Are Frequent at 50–100 Hands

Four-of-a-kind (25:1) occurs roughly once per 425 single hands. In 100-hand play, every time you hold a three-of-a-kind, you have multiple shots at quads across all 100 draws. Expect quads multiple times per hour in 50+ hand play.

The Low-Pair Decision in Multi-Hand

Holding a low pair (rank #12, EV 0.82) beats a 4-flush draw (rank #13, EV 1.22) only when there is no high card in the 4-flush. In multi-hand play, this decision plays out across all N hands simultaneously — making the correct call even more impactful. At 100 hands, choosing wrong on a borderline hold costs you hundreds of small decisions per session.

Bankroll Requirements by Hand Count (9/6 JoB, $0.25/hand)

Hands Cost/Deal Std Dev/Deal Recommended Bankroll Sessions in Bankroll
1$0.25$1.10$100~45
3$0.75$1.91$200~27
5$1.25$2.46$300~24
10$2.50$3.48$500~20
25$6.25$5.50$1,200~19
50$12.50$7.78$2,400~19
100$25.00$11.00$4,800~19

Bankroll for ~10% risk of ruin over 400 deals/session, 20 sessions. Use our calculator for custom scenarios.

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Model Your Specific Situation

Try our Multi-Hand Variance Calculator to see how Jacks or Better plays at different hand counts — and size your bankroll before you sit down.

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